[settings]
Objectivescount = 15
ObjectivesActorCount = 2
my_ObjectiveVehiclesDestroy = 0
Objectives[0]Type = StartPoint
Objectives[0]Text = A terrorist gang has hijacked a yacht to rob the guests then hold them for ransom
Objectives[0]Positionx = -729.1006
Objectives[0]Positiony = -1410.267
Objectives[0]Positionz = 5.000522
my_vecs[0]PrimaryColor = MetallicBlack
my_vecs[0]SecondaryColor = MetallicBlack
my_Objective_pedsModel[0]Type = 
my_Objectivepeds_Task[0]Type = 0
Objectives[0]Weapon = 
Objectives[0]Heading = 25.5
Objectives[0]my_destinationPosx = -729.1006
Objectives[0]my_destinationPosy = -1410.267
Objectives[0]my_destinationPosz = 5.000522
Objectives[0]my_objective_has_destinationPos = False
Objectives[0]my_Objectiveped_Has_Pickup = False
Objectives[0]my_Objectiveped_Pickup_Type = 
Objectives[0]my_Objectiveped_kill_all_actors = False
Objectives[0]my_Objectiveped_Pickup_Text = 
Objectives[0]ObjectiveWantedLevel = No Change
Objectives[1]Type = Checkpoint
Objectives[1]Text = Get in the Dinghy wait for the Agents to get in follow the water canal its a straight tunnel
Objectives[1]Positionx = -728.3234
Objectives[1]Positiony = -1379.555
Objectives[1]Positionz = 1.595218
my_vecs[1]PrimaryColor = MetallicBlack
my_vecs[1]SecondaryColor = MetallicBlack
my_Objective_pedsModel[1]Type = 
my_Objectivepeds_Task[1]Type = 0
Objectives[1]Weapon = 
Objectives[1]Heading = 25.5
Objectives[1]my_destinationPosx = -728.3234
Objectives[1]my_destinationPosy = -1379.555
Objectives[1]my_destinationPosz = 1.595218
Objectives[1]my_objective_has_destinationPos = False
Objectives[1]my_Objectiveped_Has_Pickup = False
Objectives[1]my_Objectiveped_Pickup_Type = 
Objectives[1]my_Objectiveped_kill_all_actors = False
Objectives[1]my_Objectiveped_Pickup_Text = 
Objectives[1]ObjectiveWantedLevel = No Change
Objectives[2]Type = Checkpoint
Objectives[2]Text = Climb aboard the yacht from the rear the engine room has been taken over by the gang
Objectives[2]Positionx = -2022.218
Objectives[2]Positiony = -1038.969
Objectives[2]Positionz = 2.582774
my_vecs[2]PrimaryColor = MetallicBlack
my_vecs[2]SecondaryColor = MetallicBlack
my_Objective_pedsModel[2]Type = 
my_Objectivepeds_Task[2]Type = 0
Objectives[2]Weapon = 
Objectives[2]Heading = 25.5
Objectives[2]my_destinationPosx = -2022.218
Objectives[2]my_destinationPosy = -1038.969
Objectives[2]my_destinationPosz = 2.582774
Objectives[2]my_objective_has_destinationPos = False
Objectives[2]my_Objectiveped_Has_Pickup = False
Objectives[2]my_Objectiveped_Pickup_Type = 
Objectives[2]my_Objectiveped_kill_all_actors = False
Objectives[2]my_Objectiveped_Pickup_Text = 
Objectives[2]ObjectiveWantedLevel = No Change
Objectives[3]Type = Checkpoint
Objectives[3]Text = Go through the engine room make sure there are no more gang members in there
Objectives[3]Positionx = -2068.894
Objectives[3]Positiony = -1022.075
Objectives[3]Positionz = 3.063181
my_vecs[3]PrimaryColor = MetallicBlack
my_vecs[3]SecondaryColor = MetallicBlack
my_Objective_pedsModel[3]Type = 
my_Objectivepeds_Task[3]Type = 0
Objectives[3]Weapon = 
Objectives[3]Heading = 25.5
Objectives[3]my_destinationPosx = -2068.894
Objectives[3]my_destinationPosy = -1022.075
Objectives[3]my_destinationPosz = 3.063181
Objectives[3]my_objective_has_destinationPos = False
Objectives[3]my_Objectiveped_Has_Pickup = False
Objectives[3]my_Objectiveped_Pickup_Type = 
Objectives[3]my_Objectiveped_kill_all_actors = False
Objectives[3]my_Objectiveped_Pickup_Text = 
Objectives[3]ObjectiveWantedLevel = No Change
Objectives[4]Type = Checkpoint
Objectives[4]Text = Go up one floor make sure it is secure and that there are no gang members hanging around
Objectives[4]Positionx = -2027.228
Objectives[4]Positiony = -1031.817
Objectives[4]Positionz = 5.882209
my_vecs[4]PrimaryColor = MetallicBlack
my_vecs[4]SecondaryColor = MetallicBlack
my_Objective_pedsModel[4]Type = 
my_Objectivepeds_Task[4]Type = 0
Objectives[4]Weapon = 
Objectives[4]Heading = 25.5
Objectives[4]my_destinationPosx = -2027.228
Objectives[4]my_destinationPosy = -1031.817
Objectives[4]my_destinationPosz = 5.882209
Objectives[4]my_objective_has_destinationPos = False
Objectives[4]my_Objectiveped_Has_Pickup = False
Objectives[4]my_Objectiveped_Pickup_Type = 
Objectives[4]my_Objectiveped_kill_all_actors = False
Objectives[4]my_Objectiveped_Pickup_Text = 
Objectives[4]ObjectiveWantedLevel = No Change
Objectives[5]Type = Checkpoint
Objectives[5]Text = Clear the deck of any gang members Zero tolerance 
Objectives[5]Positionx = -2105.915
Objectives[5]Positiony = -1012.393
Objectives[5]Positionz = 5.887001
my_vecs[5]PrimaryColor = MetallicBlack
my_vecs[5]SecondaryColor = MetallicBlack
my_Objective_pedsModel[5]Type = 
my_Objectivepeds_Task[5]Type = 0
Objectives[5]Weapon = 
Objectives[5]Heading = 25.5
Objectives[5]my_destinationPosx = -2105.915
Objectives[5]my_destinationPosy = -1012.393
Objectives[5]my_destinationPosz = 5.887001
Objectives[5]my_objective_has_destinationPos = False
Objectives[5]my_Objectiveped_Has_Pickup = False
Objectives[5]my_Objectiveped_Pickup_Type = 
Objectives[5]my_Objectiveped_kill_all_actors = False
Objectives[5]my_Objectiveped_Pickup_Text = 
Objectives[5]ObjectiveWantedLevel = No Change
Objectives[6]Type = Checkpoint
Objectives[6]Text = Go up the stairs there is a party of celebs mingle with them make sure they are safe
Objectives[6]Positionx = -2079.97
Objectives[6]Positiony = -1019.251
Objectives[6]Positionz = 8.971148
my_vecs[6]PrimaryColor = MetallicBlack
my_vecs[6]SecondaryColor = MetallicBlack
my_Objective_pedsModel[6]Type = 
my_Objectivepeds_Task[6]Type = 0
Objectives[6]Weapon = 
Objectives[6]Heading = 25.5
Objectives[6]my_destinationPosx = -2079.97
Objectives[6]my_destinationPosy = -1019.251
Objectives[6]my_destinationPosz = 8.971148
Objectives[6]my_objective_has_destinationPos = False
Objectives[6]my_Objectiveped_Has_Pickup = False
Objectives[6]my_Objectiveped_Pickup_Type = 
Objectives[6]my_Objectiveped_kill_all_actors = False
Objectives[6]my_Objectiveped_Pickup_Text = 
Objectives[6]ObjectiveWantedLevel = No Change
Objectives[7]Type = Checkpoint
Objectives[7]Text = [Go to checkpoint] Go to the bar keep a eye out for any gang members
Objectives[7]Positionx = -2090.574
Objectives[7]Positiony = -1017.281
Objectives[7]Positionz = 8.971202
my_vecs[7]PrimaryColor = MetallicBlack
my_vecs[7]SecondaryColor = MetallicBlack
my_Objective_pedsModel[7]Type = 
my_Objectivepeds_Task[7]Type = 0
Objectives[7]Weapon = 
Objectives[7]Heading = 25.5
Objectives[7]my_destinationPosx = -2090.574
Objectives[7]my_destinationPosy = -1017.281
Objectives[7]my_destinationPosz = 8.971202
Objectives[7]my_objective_has_destinationPos = False
Objectives[7]my_Objectiveped_Has_Pickup = False
Objectives[7]my_Objectiveped_Pickup_Type = 
Objectives[7]my_Objectiveped_kill_all_actors = False
Objectives[7]my_Objectiveped_Pickup_Text = 
Objectives[7]ObjectiveWantedLevel = No Change
Objectives[8]Type = Actor
Objectives[8]Text = 
Objectives[8]Positionx = -2078.789
Objectives[8]Positiony = -1024.201
Objectives[8]Positionz = 8.971491
my_vecs[8]PrimaryColor = MetallicBlack
my_vecs[8]SecondaryColor = MetallicBlack
my_Objective_pedsModel[8]Type = g_m_m_armboss_01
my_Objectivepeds_Task[8]Type = 1
Objectives[8]Weapon = CarbineRifle
Objectives[8]Heading = -312
Objectives[8]my_destinationPosx = -2078.789
Objectives[8]my_destinationPosy = -1024.201
Objectives[8]my_destinationPosz = 8.971491
Objectives[8]my_objective_has_destinationPos = True
Objectives[8]my_Objectiveped_Has_Pickup = False
Objectives[8]my_Objectiveped_Pickup_Type = p_inhaler_01_s
Objectives[8]my_Objectiveped_kill_all_actors = True
Objectives[8]my_Objectiveped_Pickup_Text = 
Objectives[8]ObjectiveWantedLevel = No Change
Objectives[9]Type = Checkpoint
Objectives[9]Text = Walk through on the same floor to the back of the yacht
Objectives[9]Positionx = -2040.696
Objectives[9]Positiony = -1033.33
Objectives[9]Positionz = 8.971489
my_vecs[9]PrimaryColor = MetallicBlack
my_vecs[9]SecondaryColor = MetallicBlack
my_Objective_pedsModel[9]Type = 
my_Objectivepeds_Task[9]Type = 0
Objectives[9]Weapon = 
Objectives[9]Heading = 25.5
Objectives[9]my_destinationPosx = -2040.696
Objectives[9]my_destinationPosy = -1033.33
Objectives[9]my_destinationPosz = 8.971489
Objectives[9]my_objective_has_destinationPos = False
Objectives[9]my_Objectiveped_Has_Pickup = False
Objectives[9]my_Objectiveped_Pickup_Type = 
Objectives[9]my_Objectiveped_kill_all_actors = False
Objectives[9]my_Objectiveped_Pickup_Text = 
Objectives[9]ObjectiveWantedLevel = No Change
Objectives[10]Type = Checkpoint
Objectives[10]Text = Go up the stairs this was going to be a big robbery
Objectives[10]Positionx = -2051.68
Objectives[10]Positiony = -1028.638
Objectives[10]Positionz = 11.90761
my_vecs[10]PrimaryColor = MetallicBlack
my_vecs[10]SecondaryColor = MetallicBlack
my_Objective_pedsModel[10]Type = 
my_Objectivepeds_Task[10]Type = 0
Objectives[10]Weapon = 
Objectives[10]Heading = 25.5
Objectives[10]my_destinationPosx = -2051.68
Objectives[10]my_destinationPosy = -1028.638
Objectives[10]my_destinationPosz = 11.90761
Objectives[10]my_objective_has_destinationPos = False
Objectives[10]my_Objectiveped_Has_Pickup = False
Objectives[10]my_Objectiveped_Pickup_Type = 
Objectives[10]my_Objectiveped_kill_all_actors = False
Objectives[10]my_Objectiveped_Pickup_Text = 
Objectives[10]ObjectiveWantedLevel = No Change
Objectives[11]Type = Actor
Objectives[11]Text = 
Objectives[11]Positionx = -2081.629
Objectives[11]Positiony = -1022.377
Objectives[11]Positionz = 12.78216
my_vecs[11]PrimaryColor = MetallicBlack
my_vecs[11]SecondaryColor = MetallicBlack
my_Objective_pedsModel[11]Type = g_m_m_armgoon_01
my_Objectivepeds_Task[11]Type = 1
Objectives[11]Weapon = CarbineRifle
Objectives[11]Heading = -312
Objectives[11]my_destinationPosx = -2081.629
Objectives[11]my_destinationPosy = -1022.377
Objectives[11]my_destinationPosz = 12.78216
Objectives[11]my_objective_has_destinationPos = True
Objectives[11]my_Objectiveped_Has_Pickup = False
Objectives[11]my_Objectiveped_Pickup_Type = p_inhaler_01_s
Objectives[11]my_Objectiveped_kill_all_actors = True
Objectives[11]my_Objectiveped_Pickup_Text = 
Objectives[11]ObjectiveWantedLevel = No Change
Objectives[12]Type = Checkpoint
Objectives[12]Text = Go to the captains control room a lady hid away when she heard gun shots
Objectives[12]Positionx = -2083.944
Objectives[12]Positiony = -1017.721
Objectives[12]Positionz = 12.7819
my_vecs[12]PrimaryColor = MetallicBlack
my_vecs[12]SecondaryColor = MetallicBlack
my_Objective_pedsModel[12]Type = 
my_Objectivepeds_Task[12]Type = 0
Objectives[12]Weapon = 
Objectives[12]Heading = 25.5
Objectives[12]my_destinationPosx = -2083.944
Objectives[12]my_destinationPosy = -1017.721
Objectives[12]my_destinationPosz = 12.7819
Objectives[12]my_objective_has_destinationPos = False
Objectives[12]my_Objectiveped_Has_Pickup = False
Objectives[12]my_Objectiveped_Pickup_Type = 
Objectives[12]my_Objectiveped_kill_all_actors = False
Objectives[12]my_Objectiveped_Pickup_Text = 
Objectives[12]ObjectiveWantedLevel = No Change
Objectives[13]Type = Checkpoint
Objectives[13]Text = Use the Helcopter to take her to safety
Objectives[13]Positionx = -2048.716
Objectives[13]Positiony = -1029.594
Objectives[13]Positionz = 11.9078
my_vecs[13]PrimaryColor = MetallicBlack
my_vecs[13]SecondaryColor = MetallicBlack
my_Objective_pedsModel[13]Type = 
my_Objectivepeds_Task[13]Type = 0
Objectives[13]Weapon = 
Objectives[13]Heading = 25.5
Objectives[13]my_destinationPosx = -2048.716
Objectives[13]my_destinationPosy = -1029.594
Objectives[13]my_destinationPosz = 11.9078
Objectives[13]my_objective_has_destinationPos = False
Objectives[13]my_Objectiveped_Has_Pickup = False
Objectives[13]my_Objectiveped_Pickup_Type = 
Objectives[13]my_Objectiveped_kill_all_actors = False
Objectives[13]my_Objectiveped_Pickup_Text = 
Objectives[13]ObjectiveWantedLevel = No Change
Objectives[14]Type = Checkpoint
Objectives[14]Text = [Go to checkpoint]
Objectives[14]Positionx = -1261.727
Objectives[14]Positiony = -1476.887
Objectives[14]Positionz = 4.330508
my_vecs[14]PrimaryColor = MetallicBlack
my_vecs[14]SecondaryColor = MetallicBlack
my_Objective_pedsModel[14]Type = 
my_Objectivepeds_Task[14]Type = 0
Objectives[14]Weapon = 
Objectives[14]Heading = 25.5
Objectives[14]my_destinationPosx = -1261.727
Objectives[14]my_destinationPosy = -1476.887
Objectives[14]my_destinationPosz = 4.330508
Objectives[14]my_objective_has_destinationPos = False
Objectives[14]my_Objectiveped_Has_Pickup = False
Objectives[14]my_Objectiveped_Pickup_Type = 
Objectives[14]my_Objectiveped_kill_all_actors = False
Objectives[14]my_Objectiveped_Pickup_Text = 
Objectives[14]ObjectiveWantedLevel = No Change
